Sneak Peeks

Sneak Peeks

I haven’t posted anything new in AGES. So I thought I’d give you a preview of a few of the things I have been messing around with.

a new Hero City game

herocity3

a 2d platformer (with pixel art by my amazing fiancee)

alicebitland

a visually simplified No Man’s Sky esque space exploration shooter complete with Mario Galaxy style physics that will let you run around the surface of the small procedurally generated planets

thatotherspaceshooter

and even a comic book reader

comicreader

Super Pixel Jumper v1.3 – Wii

Super Pixel Jumper v1.3 – Wii

I’ve updated Super Pixel Jumper for Wii. The music is looping properly again, there have been a lot of behind the scenes changes (mostly as a result of cleanup / rewrites done for the PS3 port), and it has all of the usual updates that have been in my other recent releases (newer home menu and bug fixes).

Download Super Pixel Jumper v1.3 at PlatonicRobot.com

I also set a new high score well testing it! I’m now at the top of the leaderboard with 4331 points. I hadn’t mentioned it yet, but I not so recently made a tumblr page for my homebrew (platonicrobot.tumblr.com). Right now it’s just setup to automatically post whenever someone sets a new personal high score on any leaderboard. I haven’t really decided what (if anything) else to do with it. Let me know if you have any suggestions. I don’t plan to stop using this word press blog for release news and things like that but maybe I’ll start cross posting…

18 Wii homebrew updates

18 Wii homebrew updates

I’ve updated a bunch of my homebrew programs. There have been no actual gameplay changes, but like the last couple things I released for Wii (Wii Chatter v0.3 and They Do Not Die 2 v0.9) they have a newer home menu and have all been compiled with more up to date libraries so a ton of bugs have been corrected (newer wiimotes for example are now compatible).

CascadeBeneath v1.2 for Wii
CubicleShooter v0.5 for Wii
Cherophobe v1.3 for Wii
CylinderDodge v1.2 for Wii
DontGetCrushed v1.3 for Wii
ElongatedReptile v0.3 for Wii
GoodbyeWorld v1.4 for Wii
HeroCity2 v1.5 for Wii
HeroCity v0.7 for Wii
MazeGenerator v1.6 for Wii
SketchFight v0.5 for Wii
SlimeRoll v0.4 for Wii
ThreePointO v1.4 for Wii
TwoPointFive v1.3 for Wii
UFORacer v3.6 for Wii
WeAreNowhere v0.5 for Wii
WiiExhibit v0.5 for Wii
WintersEnd v1.3 for Wii

Dance Clone v0.6 – PS3

Dance Clone v0.6 – PS3

Here is the first look at the inexplicably popular on Wii but extremely buggy and consequently abandoned and now remade Dance Clone. It isn’t much of a game yet. But I’m a lot more excited about working on it now that I have a fresh start and I’m going to be releasing it for both Wii and PS3 (starting here with PS3). So you can expect updates in the future. I’ll try to even get more done before this months psx-scene deadline (you can already vote for it here).

It controls with the directional buttons. If anyone has a PS3 dance mat (the one that came with Dance Dance Revolution for PS3, a third party mat or even a PS2 dance mat with a converter) then I would greatly appreciate it if you would test it out. I don’t have one and I think it might work but I’m not sure how the buttons on it map or even if it will be possible for me to support them.

It was tested on Rogero’s 4.40 CFW.

Download Dance Clone v0.6

As an added bonus, here is a resigned copy of my game Avoidance that (thanks to z3roblu3’s CFW 4.xx Resigner Script) will now play on newer custom firmware (just like Dance Clone). Though I’m sure somebody else has probably re signed and re posted it by now.

Download Avoidance v1.3

Wii Chatter v0.3 – Wii

Wii Chatter v0.3 – Wii

I’ve updated Wii Chatter!

The new version features a few additional keys on the keyboard (including the long request question mark) and may or may not have partial USB keyboard support (USB keyboards don’t seem to be working with any homebrew for me so I can’t really test it until I figure out what that’s about).

The maximum length for a post has been slightly increased.

It automatically refreshes once every 15 seconds (as long as you are scrolled down to the bottom and the cursor is off screen).

It looks different and you can randomize the color scheme at any time by pressing 2 or reset it by pressing 1. If there is demand for it I’ll setup a proper color selection menu and have the color scheme saved and loaded.

The frame rate has improved.

Since I finally updated the libraries I’m using there shouldn’t be any more problems with new Wiimotes and I’m sure there are probably other obscure bugs I’m not aware of that have been corrected.

Links:
Download the Wii version from PlatonicRobot.com

They Do Not Die 2 v0.9 – Wii

They Do Not Die 2 v0.9 – Wii

Here is an updated version of they Do Not Die 2 for Wii!

Nothing about the game itself should be any different.

But I’ve updated LibOGC for the first time in a long time. So the game is now compatible with new wiimotes and there are likely a ton of other fixed bugs.

I’ve also updated the home menu that I use. Now the right window in the main home menu supports links and the network button has been replaced with a back button that only appears when browsing pages.

If I remember correctly the last release of They Do Not Die 2 was before I had added any kind of network functionality to the home menu.

Links:
Download the Wii version from PlatonicRobot.com

Avoidance v1.3 – PS3

Avoidance v1.3 – PS3

Here is a redone port of Avoidance for PS3.

I had released a PS3 port ages ago but it was busted and really just unplayable. So I completely rewrote everything to do with rendering and it now runs incredibly smoothly.

Just use the analog stick (either one) to move around and avoid the approaching red squares.

Links:
Download the PS3 version from PlatonicRobot.com

P.S. you can vote for this in the monthly PSX-Scene contest!

ThatOtherPerson’s Wii homebrew pack v3.0

ThatOtherPerson’s Wii homebrew pack v3.0

Tired of downloading homebrew programs individually? Here is a nice little rar archive that includes all of my recent(ish) releases. It’s everything I’ve released for Wii since I last updated the home menu I include with all my homebrew.

Download

Whats included in the pack:

Wii Chatter v0.2
Avoidance v1.3
Cherophobe v1.2
Goodbye World v1.3
Gravity Glide v1.4
Hero City 2 v1.4
Maze Generator v1.5
Pineapple Apocalypse RPG v1.3
Revolt Of The Binary Couriers v1.3
Sketch Fight v0.4
Three Point O v1.3
UFO Racer v3.5
We Are Nowhere v0.4
Wii Exhibit v0.4
Winters End v1.2
Two Point Five v1.2
Hypno Blast v0.3
The Unmapped Forest v0.3
Transitory Vectors v1.1
The Video Game v0.3
Elongated Reptile v0.2
1bit Invaders v2.2
Cubicle Shooter City v0.1
Dont Get Crushed v1.2
Cascade Beneath v1.1
Cylinder Dodge v1.1
Hero City v0.6
Slime Roll v0.3
The Catachthonic v1.0
Super Pixel Jumper v1.2
Time Frack 3D v0.1
Cubicle Shooter v0.4

Oh and I’ve updated the version of PlatonicRobot.com that you get access to when you use that v3.0 home menu. You can finally vote in polls (as long as you have an account) and you can read and post comments in the homebrew database (there is a page for each of my homebrew projects). So click that network button in the bottom right corner of the home menu and go discuss and vote on some junk. The actual site (the version you get when you visit it with a regular web browser) has gotten a few small updates tonight too.

What is NOT included in the pack (AKA my updated to do list):

Swing Ball
Swing Ball 2
Tick Tock Car Race
Tick Tock Boat Race
Tick Tock Zombie Shooter
Tick Tock Tank Fight
Dance Clone
Time Frack 2D
Neo Tanks
Neo Trail
Neo Race
The Untitled Project
Gambol
That Other Pong
They Do Not Die
They Do Not Die 2
They Do Not Die 3
Multi View
The Jarred Mind 1
The Jarred Mind 2
The Jarred Mind 3
The World Drowns
Simple Script

32 included and 22 excluded adding up to a total of 55 Wii homebrew projects. I have a tendency to start random things and then quickly abandon them when I lose interest. But I’m going to try and stick to these 55 projects.

Cubicle Shooter v0.4 – Wii

Cubicle Shooter v0.4 – Wii

Here is an updated version of Cubicle Shooter (not to be confused with Cubicle Shooter City) for Wii.

I fixed a bug that would sometimes allow you to jump before landing and made optimizations to world rendering that have improved the frame rate.

Thanks to the wonders of threading the program no longer locks up while saving or loading. So you can bring up the home menu and go read comments on user pages or something well it’s saving. I made some changes to saving and loading (old game saves aren’t compatible anymore) that should probably improve the speed of it but I didn’t time it so I can’t really confirm that. Loading is fine but saving the game still takes an absurdly long time.

Links:
Download the Wii version from PlatonicRobot.com