A long while after making that first zombie game Wii homebrew became a possibility and and I started getting into it. One of those Wii homebrew games was another top down zombie shooter. I think I actually reused the same image for the reticule but aside from that the graphics where all new and obviously out of necessity so was the code. This time around it was full 2D. It didn’t take too long for a quake port to make it to Wii and the last time I bothered looking into what other people where doing on Wii some original 3D homebrew games where starting to pop up but at the time making games in 2D was more or less the only way to go. It never really got very far. I actually found the transition to working in C++ (which I had never used before) fairly easy and I had become fairly comfortable with great and simple to work with graphics library called libwiisprite which another homebrew programmer had made specifically for Wii. But I was also using Box2D again and having trouble figuring out a few things related to using it in C++. In the end the game had you moving and aiming perfectly fine and also had a car you could push (slowly though since cars tend to be heavy), collision detection with most but not all of the walls and one lone zombie which followed you around. I’ll dig it up and post it if anybody wants it but I don’t think I’ll bother sharing it unless/until I get back to working on it Which I’m actually seriously thinking of doing in a way.