I suck at pixel art but I’m fairly happy with what I’ve made so far to be used with the aforementioned mapless RPG. I think it looks charmingly retro. Unlike in TheyDoNotDie which is really only kinda pseudo-2D (with sprites being mapped onto flat polygonal plains and the game being rendered in 3D) this will actually be full on legitimate 2D. TheyDoNotDie also has somewhat abstract, stylized and simplified visuals but I also made a major effort with it to try and keep everything looking smooth and devoid of jagged pixels and harsh edges and worked in a lot of nice little things that kept the tiles looking at least a little less repetitive like darkened borders and cloud shadows and there is a kind of static burned into a lot of the sprites. With this though I’m totally embracing the pixelated look that tends to go along with old 2D games. Its crazy low rez (320×240) and when its up scaled everything goes nearest neighbor to preserve that pixel look rather then smoothing out the edges. Even fewer colors and fewer details are being used and there wont be any rotating sprites or partial transparency or anything that you wouldn’t expect to see on an NES or Gameboy Color.