Has anybody been using the level editor in They Do Not Die? If everything goes as planned I will be making a small update to the game in the near future and would be happy to include any well made fan levels. Just upload them somewhere (I recommend multiupload.com) and post the link here in the comments.
8 thoughts on “They Do Not Die levels”
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Ok, I gave it a try….
http://www.multiupload.com/RSDGJF6VOP
Escape from the Zombie Death Maze and make it to the Safe House at the end!!
(sounds exciting, huh??)
Sounds good but the file seems to just be the open space map 🙁
CRAP! Sorry, the zombies ate my brain….
Let’s try this again:
http://www.multiupload.com/M447IOVJLL
nice 🙂
Well, I did some more playtesting and revising, so here is revision 2 of Zombie Death Maze…. Now with 68% more claustrophobia!
http://www.multiupload.com/QR2AT72QHX
Well, I happened to select the Multiplayer options (never tried those before) and found out that Zombie Death Maze was not compatible with multiplayer because the starting positions for players 2, 3, and 4 will appear behind a wall from where player 1 is, heh…. So I made some quick alterations and expanded the size of the starting room so it would contain everyone….
Zombie Death Maze, revision 3: The Return of the Revenge of the Zombies!
http://www.multiupload.com/MF1DTYH5AD
While you’re updating TDND, I remember that you added a 1 pixel border around the “people” sprites in the game because my custom people graphics were getting clipped when they turned, but later I altered my people so that they fit completely within their circles, so you could probably remove that extra 1 pixel border now (it makes it look like the zombies never touch the player).
Even with my circle arrow sprites a few pixels where getting clipped off when rotating.