Here is a really bad port of my Wii/PC game Avoidance. It still plays and renders at 640×480 and instead of forcing the screen resolution down to that or being stretched to fill the screen its just drawn in the center of the screen with black borders filling the unused space. So the higher your resolution the less of the screen is actually used. If you are using a low resolution with component cables then part of the screen will flicker (I’m not completely sure why but it seems although double buffering is behaving differently then it does when using HDMI). Your score and high score are not displayed on screen and your high score is not saved. Like I said, it is a really bad port but it is playable and I don’t intend to spend any time trying to correct its flaws in the near future so I figured I would just post it as is.
Directional pad = Move
Download the PS3 version