Cubicle Shooter City v0.1 – PS3

Video provided by EliteGod135.
You can find a screenshot of it here.

Recycle today for a better tomorrow! Cubicle Shooter City is a top down dual stick shooter that uses the city generator I made for Hero City 2 and the character models from Cubicle Shooter. To be honest I’m not very happy with how it turned out. It performs poorly and I think it looks ugly. Does anyone want me to continue working on this? What would you like to see added or changed? There where a few things I was planning to do but now I think I’m most likely going to just abandon this.

in b4 someone gives me shit for making a new game and abandoning it to move on to other things instead of sinking 20 years of my life into perfecting its mediocrity.

I will definitely be working on UFO Racer this month, I’m also going to be posting source code soon and for any of you with a homebrew enabled Wii I’ll be making Wii ports of Cubicle Shooter City and UFO Racer very soon. So you have all of that to look forward to.

Download it at Brewology.com
Download it at PlatonicRobot.com

P.S. You can vote for this in the monthly psx-scene contest!

5 Responses to Cubicle Shooter City v0.1 – PS3

  1. LukeThomasx says:

    what i would honestly love to see is an update to they do not die. its already so addictive, sounds and sprites could make it whole

    • ThatOtherDev says:

      I’ve had trouble compiling PSL1GHT (I’ve been using a really old pre compiled copy of it that I found) and similarly and in some ways directly because of it I have found myself having trouble with the additional libraries that have been made to be used with PSL1GHT. Meaning that I can’t use any of the existing audio libraries. So sounds probably won’t be happening in the foreseeable future.

      The game does have sprites. They just happen to be iconographic instead of trying to realistically portray what it is that they represent. I don’t plan to change that. It’s something that a lot of people have complained about but I like the games simplified and abstracted visuals. Even aside from aesthetics there are functional reasons for why I consider them to be preferable.

      Is there anything you would like to see added in terms of gameplay?

  2. EliteGod135 says:

    I made a video for you if you want to use it ;}

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