18 Wii homebrew updates

I’ve updated a bunch of my homebrew programs. There have been no actual gameplay changes, but like the last couple things I released for Wii (Wii Chatter v0.3 and They Do Not Die 2 v0.9) they have a newer home menu and have all been compiled with more up to date libraries so a ton of bugs have been corrected (newer wiimotes for example are now compatible).

CascadeBeneath v1.2 for Wii
CubicleShooter v0.5 for Wii
Cherophobe v1.3 for Wii
CylinderDodge v1.2 for Wii
DontGetCrushed v1.3 for Wii
ElongatedReptile v0.3 for Wii
GoodbyeWorld v1.4 for Wii
HeroCity2 v1.5 for Wii
HeroCity v0.7 for Wii
MazeGenerator v1.6 for Wii
SketchFight v0.5 for Wii
SlimeRoll v0.4 for Wii
ThreePointO v1.4 for Wii
TwoPointFive v1.3 for Wii
UFORacer v3.6 for Wii
WeAreNowhere v0.5 for Wii
WiiExhibit v0.5 for Wii
WintersEnd v1.3 for Wii

ThatOtherPerson’s Wii homebrew pack v3.0

Tired of downloading homebrew programs individually? Here is a nice little rar archive that includes all of my recent(ish) releases. It’s everything I’ve released for Wii since I last updated the home menu I include with all my homebrew.

Download

Whats included in the pack:

Wii Chatter v0.2
Avoidance v1.3
Cherophobe v1.2
Goodbye World v1.3
Gravity Glide v1.4
Hero City 2 v1.4
Maze Generator v1.5
Pineapple Apocalypse RPG v1.3
Revolt Of The Binary Couriers v1.3
Sketch Fight v0.4
Three Point O v1.3
UFO Racer v3.5
We Are Nowhere v0.4
Wii Exhibit v0.4
Winters End v1.2
Two Point Five v1.2
Hypno Blast v0.3
The Unmapped Forest v0.3
Transitory Vectors v1.1
The Video Game v0.3
Elongated Reptile v0.2
1bit Invaders v2.2
Cubicle Shooter City v0.1
Dont Get Crushed v1.2
Cascade Beneath v1.1
Cylinder Dodge v1.1
Hero City v0.6
Slime Roll v0.3
The Catachthonic v1.0
Super Pixel Jumper v1.2
Time Frack 3D v0.1
Cubicle Shooter v0.4

Oh and I’ve updated the version of PlatonicRobot.com that you get access to when you use that v3.0 home menu. You can finally vote in polls (as long as you have an account) and you can read and post comments in the homebrew database (there is a page for each of my homebrew projects). So click that network button in the bottom right corner of the home menu and go discuss and vote on some junk. The actual site (the version you get when you visit it with a regular web browser) has gotten a few small updates tonight too.

What is NOT included in the pack (AKA my updated to do list):

Swing Ball
Swing Ball 2
Tick Tock Car Race
Tick Tock Boat Race
Tick Tock Zombie Shooter
Tick Tock Tank Fight
Dance Clone
Time Frack 2D
Neo Tanks
Neo Trail
Neo Race
The Untitled Project
Gambol
That Other Pong
They Do Not Die
They Do Not Die 2
They Do Not Die 3
Multi View
The Jarred Mind 1
The Jarred Mind 2
The Jarred Mind 3
The World Drowns
Simple Script

32 included and 22 excluded adding up to a total of 55 Wii homebrew projects. I have a tendency to start random things and then quickly abandon them when I lose interest. But I’m going to try and stick to these 55 projects.

Cubicle Shooter v0.4 – Wii

Here is an updated version of Cubicle Shooter (not to be confused with Cubicle Shooter City) for Wii.

I fixed a bug that would sometimes allow you to jump before landing and made optimizations to world rendering that have improved the frame rate.

Thanks to the wonders of threading the program no longer locks up while saving or loading. So you can bring up the home menu and go read comments on user pages or something well it’s saving. I made some changes to saving and loading (old game saves aren’t compatible anymore) that should probably improve the speed of it but I didn’t time it so I can’t really confirm that. Loading is fine but saving the game still takes an absurdly long time.

Links:
Download the Wii version from PlatonicRobot.com

Wii homebrew reuploads

You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.

1bit Invaders v2.1 for Wii.rar
Avoidance v1.1 for Wii.rar
Cascade Beneath v1.0 for Wii.rar
Cherophobe v1.0 for Wii.rar
Cubicle Shooter v0.3 for Wii.rar
Cylinder Dodge v1.0 for Wii.rar
Dance Clone v0.5 for Wii.rar
Dont Get Crushed v1.0 for Wii.rar
Elongated Reptile v0.1 for Wii.rar
Gambol v0.2 for Wii.rar
Goodbye World v1.1 for Wii.rar
Gravity Glide v1.2 for Wii.rar
Hero City v0.5 for Wii.rar
Hypno Blast v0.2 for Wii.rar
Maze Generator v1.1 for Wii.rar
Neo Tanks v0.2 for Wii.rar
Neo Trail v0.1 for Wii.rar
Pineapple Apocalypse RPG v1.1 for Wii.rar
Revolt Of The Binary Couriers v1.1 for Wii.rar
Sketch Fight v0.2 for Wii.rar
Slime Roll v0.2 for Wii.rar
Super Pixel Jumper v1.1 for Wii.rar
Swingball v1.1 for Wii.rar
Swingball2 v0.4 for Wii.rar
That Other Pong v2.1 for Wii.rar
The Catachthonic v0.9 for Wii.rar
The Jarred Mind3 v1.0 for Wii.rar
The Unmapped Forest v0.2 for Wii.rar
The Untitled Project v0.3 for Wii.rar
The VideoGame v0.2 for Wii.rar
They Do Not Die v1.0 for Wii.rar
They Do Not Die2 v0.7 for Wii.rar
Three Point O v1.1 for Wii.rar
Tick Tock Boat Race v1.0 for Wii.rar
Tick Tock Car Race v1.0 for Wii.rar
Tick Tock Tank Fight v1.0 for Wii.rar
Tick Tock Zombie Shooter v1.0 for Wii.rar
Time Frack 2D v0.1 for Wii.rar
Transitory Vectors v1.0 for Wii.rar
Two Point Five v1.1 for Wii.rar
UFO Racer v0.3 for Wii.rar
We Are Nowhere v0.2 for Wii.rar
Winters End v1.0 for Wii.rar

Several Wii homebrew updates

[youtube=http://www.youtube.com/watch?v=4vnYefw-Toc&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.

Here are updated builds of three seemingly randomly selected pieces of homebrew that I had made for Wii. Three Point O has been significantly overhauled and no longer becomes distorted when you look up or down. Cubicle Shooter and Gravity Glide are more minor updates. I’ve fixed a problem with shooting well looking up or down and aiming away from the center of the screen in Cubicle Shooter. In Gravity Glide the background music now plays more correctly.

Three Point O v1.1
Cubicle Shooter v0.3
Gravity Glide v1.2

It was my plan to organize (most of them are scattered around in different places) and fix up (a lot of them currently won’t compile properly for a verity of reasons) everything I had previously released for Wii and then release new versions of all of them along with the source code (like I did recently with my PS3 stuff) by the end of December. But Laziness and the holidays kept me from being productive and then more time was wasted because IMG_Load had inexplicably stopped working for me on Wii (I eventually gave up trying to figure out why and was able to put together a suitable alternative with the help of the always awesome LodePNG). It is still something I want to do but with only two days remaining (and approximately 40 programs) that obviously isn’t going to happen in the time frame I had originally hoped for.

So anyways you can expect to see at least one update a day and a source code dump by the end of January.

On a vaguely related note, Does anyone know what the deal is with 8bit Collective? It’s where I got a lot of the music I use in my games, the address that I give in the credits (a lot of artists don’t have their own personal sites) and a place that I would love to be able to go back to for finding new and great music to use in some of my currently mute games. But the site seems to have been down for at least a week now. Are they just under maintenance or switching servers or something or is the site gone for good?

Cubicle Shooter v0.2 – Wii & Windows

[youtube=http://www.youtube.com/watch?v=0Bu16wXq-ZQ&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot here.

I haven’t been very active lately. But I have done a bit of work on updating Cubicle Shooter.

What has changed:
You can now shoot and hurt the people. They get pushed back when shot.
When the people get too close to you they push you and hurt you.
Both you and the other people bleed when hurt and the blood paints the ground and walls.
Your health regenerates (up to one hundred) but if it ever drops to zero then the game will reset.
There is a scoring system which rewards you with 25 points every time you shoot one of the people and an additional 100 when you kill one of them (they die after four hits).
You can now save the game and load a previously saved game. Saving and loading is extremely slow on Wii.
You are taller now but can crouch back down. Just like in the PS3 version you will automatically crouch if you don’t have enough room to stand.
There have been changes to the controls.
There have been some bug fixes.

Wii controls:
Nunchuck analog stick = Move
A button = Stop turning
B button = Shoot
C button = Jump
Z button = Crouch
– button = Load
+ button = Save

Windows controls:
WASD = Move
Right mouse button = Stop turning
Left mouse button = Shoot
Space = Jump
Left Ctrl = Crouch
Q = Load
E = Save

Extra credits:
The newly added background music is a song called Homeless and was created by Julien Lussiez.

Links:
Download the Wii version
Download the Windows version

Cubicle Shooter v0.1 – Wii & Windows

I had intended to get more done before posting it but I’ve been very lazy lately so anyways here is the first demo of Cubicle Shooter for Wii.

Cubicle Shooter is a first person shooter with a focus on highly destructible environments.

It is very incomplete and is really just a tech demo right now. My plans for it are essentially the same as what I was planning for the original PS3 version but it is more of a remake then a port. Everything is being completely re written. There is also now a PC version.

Use the nunchuck analog stick to move, the wiimote cursor to turn, the A button to jump and the B button to shoot.

Download the Wii version
Download the Windows version

Cubicle Shooter v0.7 and source – PS3

Its suddenly occurred to me how poorly chosen the screen shot was. There are a ton of enemies and tunnels that have been dug by blasting into the walls. But its all off screen. Oh well…

Here is an updated version of Cubicle Shooter!

Notable changes:
You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
textured stars onto the sky.
Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
Fixed the scope in multiplayer.
Some improvements to performance.

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Crouch – R3
Shoot – R1
Zoom – L1
Jump – X

Download the PS3 version
Alternate links

Download the Source Code
Alternate links

Cubicle Shooter v0.6 and source – PS3

Yet another updated version of Cubicle Shooter.

Notable changes:
I believe I’ve corrected what was causing the previous version to crash for a lot of people.
Added two player split screen multiplayer
Added a menu system
Added the ability to record a screenshot (its saved to any USB storage device that is connected)
Chairs can be shot now (they don’t break but they get pushed back)
Added computers (they are treated similarly to how chairs are treated)
Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down)
Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground)
I removed the triangle for reverse view thing

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X


Download the PS3 version

Alternate links

Download the Source Code
Alternate links

Let me know if the second player controls are working. I only have one controller to test with.