Cubicle Shooter v0.5 and source code – PS3

Another update for Cubicle Shooter.

Notable changes:
Improved frame rate.
The enemy count has been raised from 25 to 100.
Added movable chairs.
Added a loading screen.
Added running. Just hold down the left analog stick well moving forward to enable it. The camera does a nice wobble from side to side when your running.
Added camera zoom. Hold down L1 to enable the scope. Turning speed is a bit slower when zoomed in which makes it easier to aim at things in the distance.
Added a little bit of momentum / smoothing on the camera rotation. Its faster and more responsive then it is in Killzone 2 but it enough to make it feel smoother and it makes it a bit easier to make slight aiming adjustments.
Increased rate of fire again.
Corrected the width of the 2D elements (the on screen text and the reticule) to take into account the screens aspect ratio. The scope for the newly added camera zoom disregards this and stretches to fit the screen.
Once again game saving/loading has been updated to work with the new additions so your old game save wont work correctly.
By holding down triangle you can split the screen in two with the bottom half displaying whats behind you. Its a feature that I don’t really intend to leave it but its a test and a small first step towards split screen multiplayer.

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X
Save – Select
Load – Start
split screen backwards view – Triangle

Download the PS3 version
Alternate links

Download the Source Code
Alternate links

Cubicle Shooter v0.4 and source code – PS3

[youtube=http://www.youtube.com/watch?v=OuagoukDEhM]

Another updated version of Cubicle Shooter.

As an added bonus having this installed will allow the text (including your score and high score) to load and be correctly displayed on screen for Dont Get Crushed v0.1.

Notable changes:
Improved textures for enemies.
Enemies are now animated.
Enemies die when shot.
Enemies are infinitely re-spawning.
There is now a textured and deformable ground (this differs from the destructible walls and is instead more reminiscent of the ground deformation in fracture)
The debug text has been replaced with larger and more legible sprite based text
The rate of fire has been doubled
The maximum number of cuboids that walls can be sub divided into has been doubled
Game saving and loading has once again been updated to reflect the changes

Performance:
The games performance has gotten both better and worse. The load time is significantly longer (this is largely to blame on the textures) and the starting frame rate is lower (the ground layer is mostly to blame for this). But on the upside I have gotten things running more efficiently especially the destructible walls and the frame rate doesn’t take that harsh drop around the 2700 cuboid mark anymore. so you can break apart the walls more now before the frame rate becomes unbearable.

Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start

Download the PS3 version
Alternate links

Download the PS3 version’s Source Code
Alternate links

Cubicle Shooter v0.3 and source code – PS3

Here is another updated version of Cubicle Shooter.

Notable changes:
There are now enemies represented with a textured 3d model
Enemies turn to face you, move towards you, fall from gravity, have the same collision detection as you, bump into both you and each other, and are pushed back when shot
Game saves are now stored on the internal hard drive
Games saves now record blasts and enemies

Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start

Download the PS3 version
Alternate links

Download the PS3 version’s Source Code
Alternate links

Cubicle Shooter v0.2 and source code – PS3

[youtube=http://www.youtube.com/watch?v=lR-LlR8KupM]

Here is an updated version of Cubicle Shooter. I’m also providing the source code, as promised, which I will begin doing regularly for all my PS3 stuff. Sorry for the poor quality of the above video. I figure it still communicates what to expect from it better then a still image does.

Notable changes:
Added a wall texture
Added game saving and loading (usb storage device needed)
Removed the floating up and down controls
Added player gravity
Added jumping
Added momentum to the players movement
Added player on wall collision detection
Fixed problems with blast on wall collision detection
Removed the red impact block

Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start

Download the PS3 version
Alternate links

Download the PS3 version’s Source Code
Alternate links

Cubicle Shooter v0.1 – PS3

Here is a tech demo for a first person shooter I’m working on. Everything in it is now and will continue to be completely destructible. Use the left analog stick the move, right analog stick to aim, R1 to shoot. There is no gravity at the moment but you can use the triangle and X buttons to move up and down. There is also no set objective or challenge at this point. It really is just a pure tech demo. But I think its still pretty cool already. So have some fun digging holes into walls and let me know what you think of it.

Download the PS3 version

alternate links:
Download the PS3 version