18 Wii homebrew updates

I’ve updated a bunch of my homebrew programs. There have been no actual gameplay changes, but like the last couple things I released for Wii (Wii Chatter v0.3 and They Do Not Die 2 v0.9) they have a newer home menu and have all been compiled with more up to date libraries so a ton of bugs have been corrected (newer wiimotes for example are now compatible).

CascadeBeneath v1.2 for Wii
CubicleShooter v0.5 for Wii
Cherophobe v1.3 for Wii
CylinderDodge v1.2 for Wii
DontGetCrushed v1.3 for Wii
ElongatedReptile v0.3 for Wii
GoodbyeWorld v1.4 for Wii
HeroCity2 v1.5 for Wii
HeroCity v0.7 for Wii
MazeGenerator v1.6 for Wii
SketchFight v0.5 for Wii
SlimeRoll v0.4 for Wii
ThreePointO v1.4 for Wii
TwoPointFive v1.3 for Wii
UFORacer v3.6 for Wii
WeAreNowhere v0.5 for Wii
WiiExhibit v0.5 for Wii
WintersEnd v1.3 for Wii

ThatOtherPerson’s Wii homebrew pack v3.0

Tired of downloading homebrew programs individually? Here is a nice little rar archive that includes all of my recent(ish) releases. It’s everything I’ve released for Wii since I last updated the home menu I include with all my homebrew.

Download

Whats included in the pack:

Wii Chatter v0.2
Avoidance v1.3
Cherophobe v1.2
Goodbye World v1.3
Gravity Glide v1.4
Hero City 2 v1.4
Maze Generator v1.5
Pineapple Apocalypse RPG v1.3
Revolt Of The Binary Couriers v1.3
Sketch Fight v0.4
Three Point O v1.3
UFO Racer v3.5
We Are Nowhere v0.4
Wii Exhibit v0.4
Winters End v1.2
Two Point Five v1.2
Hypno Blast v0.3
The Unmapped Forest v0.3
Transitory Vectors v1.1
The Video Game v0.3
Elongated Reptile v0.2
1bit Invaders v2.2
Cubicle Shooter City v0.1
Dont Get Crushed v1.2
Cascade Beneath v1.1
Cylinder Dodge v1.1
Hero City v0.6
Slime Roll v0.3
The Catachthonic v1.0
Super Pixel Jumper v1.2
Time Frack 3D v0.1
Cubicle Shooter v0.4

Oh and I’ve updated the version of PlatonicRobot.com that you get access to when you use that v3.0 home menu. You can finally vote in polls (as long as you have an account) and you can read and post comments in the homebrew database (there is a page for each of my homebrew projects). So click that network button in the bottom right corner of the home menu and go discuss and vote on some junk. The actual site (the version you get when you visit it with a regular web browser) has gotten a few small updates tonight too.

What is NOT included in the pack (AKA my updated to do list):

Swing Ball
Swing Ball 2
Tick Tock Car Race
Tick Tock Boat Race
Tick Tock Zombie Shooter
Tick Tock Tank Fight
Dance Clone
Time Frack 2D
Neo Tanks
Neo Trail
Neo Race
The Untitled Project
Gambol
That Other Pong
They Do Not Die
They Do Not Die 2
They Do Not Die 3
Multi View
The Jarred Mind 1
The Jarred Mind 2
The Jarred Mind 3
The World Drowns
Simple Script

32 included and 22 excluded adding up to a total of 55 Wii homebrew projects. I have a tendency to start random things and then quickly abandon them when I lose interest. But I’m going to try and stick to these 55 projects.

15 Wii homebrew updates

Wii Chatter’s keyboard defaults to lowercase and has a caps lock button. Avoidance and Hero City 2 (the nightmare mode) both have added leaderboards that work just like Cherophobe’s does. Winter’s End is a bit more efficient (not that it makes any difference).

All of them have a new home menu. I rewrote a lot of it and added and changed a lot in the process.

The network browser thing has a built in on screen keyboard (just like the one in Wii Chatter). So now you can use it to post things on people’s user pages and in the future you will be able to send private messages and even register an account without needing to actually visit the site.

There is also a little news window next to the main home menu. So you will be able to find out if you are using an outdated version or if something cool has happened without needing to go to the network section of the home menu.

The new sprite sheet / texture it uses is half the size it was previously (which was already smaller than it was not too long ago) so that’s good for technical reasons. The buttons and things are designed in a way that allows me to put them closer together and thus fit more on screen. I’ve even got it setup so I can use different colors of text. I’m not crazy about the way it all actually looks though. I’ll probably change the color pallet later and maybe make it customizable.

Avoidance v1.3
Cherophobe v1.2
GoodbyeWorld v1.3
GravityGlide v1.4
HeroCity2 v1.4
MazeGenerator v1.5
PineappleApocalypseRPG v1.3
RevoltOfTheBinaryCouriers v1.3
SketchFight v0.4
ThreePointO v1.3
UFORacer v3.5
WeAreNowhere v0.4
WiiChatter v0.2
WiiExhibit v0.4
WintersEnd v1.2

Hero City 2 v1.3 – PS3

[youtube=http://www.youtube.com/watch?v=oadTqWny-1Y]

Video provided by Manster.

Hero City 2 is an open world superhero game. You run and jump around punching monsters and robots and collecting things and in the process of doing so you upgrade your abilities and unlock new tasks. It’s a massive step up from the first Hero City.

There are some differences between this and the original Wii version. Most of which I hope to correct in future updates. But overall it’s a pretty decent port. It runs at 60 frames per second in HD and looks exactly as it should.

I think it’s probably the best homebrew game on PS3 (though that’s obviously subjective and I’m definitely biased). It’s certainly the one I’m most proud of. So I hope you like it. Feedback is always appreciated.

Controls:
Left analog stick = controls the player
Right analog stick = controls the camera
L1 = left punch
R1 = right punch
X = jump (hold to charge up)
Square = save
Triangle = return to the title screen

Links:
Download the PS3 version from PlatonicRobot.com
Download the PS3 version from Brewology.com

P.S. You can vote for this in the monthly psx-scene contest!

Hero City 2 v1.2 – Wii & Windows

Here is an update and port for Hero City 2. Along with finally being available for Windows the game now features an improved french translation (courtesy of Skyost), some slight font edits and on Wii the Wiimote will now rumble when the player is being hurt.

Wii controls:
Analog stick = Move
Directional pad = Turn the camera
Shake wiimote = Right fisted punch
Shake nunchuck = Left fisted punch
A button = Jump (hold to charge up for a higher jump)
Z button = Turn the camera in the same direction as the player
1 button = Save
2 button = Return to the title screen
+ or – (at the title screen) = Change the language

Windows controls:
WASD = Move
Cursor = Turn the camera
Right mouse button = Right fisted punch
Left mouse button = Left fisted punch
Space = Jump (hold to charge up for a higher jump)
R = Turn the camera in the same direction as the player
F = Save
G = Return to the title screen
Q or E (at the title screen) = Change the language

Links:
Download the Wii version from PlatonicRobot.com
Download the Windows version from PlatonicRobot.com

Hero City 2 v1.1 – Wii

[youtube=http://www.youtube.com/watch?feature=player_embedded&v=q9uNgtuOs40]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot of it here.

Here is a really small update that I was able to put together before the competitions deadline. The skybox is no longer a box (it’s a cylinder now), the text in nightmare mode is red and the game now defaults to english (but you can switch it back to poorly translated french by pressing plus or minus at the title screen). there are some other very minor tweaks but nothing that is likely to be noticeable.

Links:
Download the Wii version

Hero City 2 v1.0 – Wii

It’s finally “done” and uploaded! Here is my entry in the 2012 Nintendomax Wii Dev Competition (my other game, Time Frack 3D, is clearly not going to be done in time)!

Hero City 2 is the sequel to last years super hero game. It features improved graphics, an unlimited draw distance, more enemy types, improved combat, structured gameplay with actual objectives and tons more. There is even a bonus mode with a first person view.

Wii controls:
Analog stick = Move
Directional pad = Turn the camera
Shake wiimote = Right fisted punch
Shake nunchuck = Left fisted punch
A button = Jump (hold to charge up for a higher jump)
Z button = Turn the camera in the same direction as the player
1 button = Save
2 button = Return to the title screen

Links:
Download the Wii version

A preview of upcoming homebrew

This year’s Nintendomax Wii Dev Competition ends in a couple months and I’m working on two games for it. Neither of them are anywhere near to completion and I want to get more done before I start releasing releasing playable beta versions. But I’m really excited about both of them and I thought it would be cool to show a little preview so here are a few screenshots.

The first game is Hero City 2. It’s an open world game like it’s predecessor but I’m hoping to get more done this time in terms of gameplay. On the technical side it’s already vastly superior. The city is being generated in a way that uses as few polygons as possible without sacrificing anything so now you can have the entire game world on screen at the same time (there are no more disappearing buildings). Even enemies can be seen from all the way across the city. There are lots of other nice touches like drop shadows that split apart to adjust to the height of the ground. Now there is lighting for the environment. Even the collision system is more efficient and now allows for enemies to be on roof tops. The art style for the characters has changed too with the once blocky people being replaced with more detailed models that all have a nice comic book style / cell shaded outline.


The other game is Time Frack 3D. It’s a third person shooter with the ability to slow down and even reverse time. I’m pretty sure that it’s also the first Wii game I’ve made that has real time lighting. But it isn’t in any way intended to imitate real world lighting. Instead the people and anything else that can be moved has this glow around their edge as if they are being lit from behind or like the camera is somehow projecting darkness which I just think looks incredibly cool. I’m also doing some stuff differently with this that should help the character animation turn out better then it has in some of my past projects.


Before you ask why it has 3D at the end of the title it’s to help differentiate it from the other one. I’m planning to make/remake a 2D version of Time Frack that will hopefully show up on multiple platforms but I’m considering that less of a priority then Time Frack 3D and it likely won’t be done in time or made for the competition.