SwingBall(?) – Wii

Keep in mind this is all really incomplete and the graphics and pretty much everything else is just placeholder stuff that will get replaced later. Also I would totally appreciate suggestions for an alternative title.

Nintendomax has been running a dev competition for the last roughly three and a half months and the deadline is quickly approaching with just a bit more then a week left now. So naturally I only found out about it a few days ago.

I’ve started work on a platformer though that I intend to submit. I’m planning for it to be essentially be a time trial thing (get from point A to point B before time runs out) and your going to be able to swing in it just because swinging is an inherently fun and awesome mode of transportation.

So far its probably like 75% done. The collision detection and movement all pretty much work the way it should. but its that last 25% that makes any game worth while so if your going to try it out set your expectations low.

If you want to mess around with making your own level for it its really easy to do so. Rather then sinking a ton of time into a level editor I setup the game to load its tile placements from generic BMP image files found in the MediaGameLevels folder. Both the width and height of the image have to be bellow 1000 but aside from that you can make your level any size you want. Just draw a black pixel anywhere that you want to place a regular solid tile, a green pixel for a tile that cant be swung from or a red pixel for a tile that will kill you on contact.

The games current background music is Tunnél Rush by ara.

So if you want to try out the crazy incomplete demo then hit the link.

Download Links for Wii version