Wii homebrew reuploads

You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.

1bit Invaders v2.1 for Wii.rar
Avoidance v1.1 for Wii.rar
Cascade Beneath v1.0 for Wii.rar
Cherophobe v1.0 for Wii.rar
Cubicle Shooter v0.3 for Wii.rar
Cylinder Dodge v1.0 for Wii.rar
Dance Clone v0.5 for Wii.rar
Dont Get Crushed v1.0 for Wii.rar
Elongated Reptile v0.1 for Wii.rar
Gambol v0.2 for Wii.rar
Goodbye World v1.1 for Wii.rar
Gravity Glide v1.2 for Wii.rar
Hero City v0.5 for Wii.rar
Hypno Blast v0.2 for Wii.rar
Maze Generator v1.1 for Wii.rar
Neo Tanks v0.2 for Wii.rar
Neo Trail v0.1 for Wii.rar
Pineapple Apocalypse RPG v1.1 for Wii.rar
Revolt Of The Binary Couriers v1.1 for Wii.rar
Sketch Fight v0.2 for Wii.rar
Slime Roll v0.2 for Wii.rar
Super Pixel Jumper v1.1 for Wii.rar
Swingball v1.1 for Wii.rar
Swingball2 v0.4 for Wii.rar
That Other Pong v2.1 for Wii.rar
The Catachthonic v0.9 for Wii.rar
The Jarred Mind3 v1.0 for Wii.rar
The Unmapped Forest v0.2 for Wii.rar
The Untitled Project v0.3 for Wii.rar
The VideoGame v0.2 for Wii.rar
They Do Not Die v1.0 for Wii.rar
They Do Not Die2 v0.7 for Wii.rar
Three Point O v1.1 for Wii.rar
Tick Tock Boat Race v1.0 for Wii.rar
Tick Tock Car Race v1.0 for Wii.rar
Tick Tock Tank Fight v1.0 for Wii.rar
Tick Tock Zombie Shooter v1.0 for Wii.rar
Time Frack 2D v0.1 for Wii.rar
Transitory Vectors v1.0 for Wii.rar
Two Point Five v1.1 for Wii.rar
UFO Racer v0.3 for Wii.rar
We Are Nowhere v0.2 for Wii.rar
Winters End v1.0 for Wii.rar

The Untitled Project v0.3 – Wii & Windows

Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.

The PC version has some things that are still missing from the Wii version. Most noticeably it has a minimap. The game world is larger and the islands shape is randomized (it is consistently square on Wii). The PC version also has several in game controls assigned to the number keys that exist only for testing purposes.

Download the Wii version
Download the Windows version

Against my better judgement (this never works out well) I have decided to try and involve other people in making the game. Specifically I’m looking for someone to set the texture coordinates for the models used in the environment. Go here if you are interested in helping.

The Untitled Project v0.2 and source – Wii

Screenshots provided by Cid2Mizard from NintendoMax.

I couldn’t get lighting working 🙁 I’ll try again later. But anyways here is a very small update to the Wii version of everyone favorite massively incomplete open world cyberpunk game.

moving elevators have been added
added trashcans
the spinning collectible things have also been added but you cant actually pick them up yet
I switched it to a first person view
now you use the wiimote pointer to aim and turn
instead of being treated by the collision system as though you where as tall as you where wide you now have actual height
I fixed some other flaws with the collision system
the world is slightly larger

This time around I included the source code. I would love to see any changes that anybody makes to it or anything made with it.

Download the Wii version + source
Alternate links

The Untitled Project v0.1 – Wii

Here is the first release of The Untitled Project’s Wii port. As a fun side note its also my first polygonal 3D game on Wii and my first time using GX directly (I was actually going to use GL2GX but decided against it at the last minute). For anyone unfamiliar with it The Untitled Project is (or will be) an open world (massive and open ended streaming city) science fiction (think cyberpunk not space opera) action RPG.

At this point in time it in no way resembles a game. Its even more incomplete then its PC/PS3 versions. There are no collectibles, no saving, no functional elevators, no minimap, the world is smaller, there is no lighting of any kind, no mipmaps, none of the testing stuff like ghost mode or the ability to increase or decrease the draw distance is included, not only is the character you play as not animated but it doesn’t even turn to face the direction you are moving.

But its a start and on the upside it does run a lot smoother then I was expecting which has led me to believe that it could in fact end up working out well on Wii.

Use the analog stick to move, the directional Pad to turn, and the A button to jump.

Download the Wii version
Alternate links

The Untitled Project v0.3 and source – PS3 (unpackaged) & Windows

Here is another update to everyone’s favorite open world cyberpunk game.

Why there isn’t a PKG file:

Geohot’s tools are giving me trouble again. Whenever I try to run it after signing it with those tools I’m greeted with a 80010004 error. Its plausible that there is something wrong with the actual game but I don’t think that’s it. It runs fine on Windows, compiles fine for PS3 and I would expect it to just freeze rather then returning an error if there was something wrong with the way I wrote it.

On a related note does anybody know how to go about preparing things for modern CFW without using Geohot’s tools? People have been putting out unsigned stuff that apparently works but I still cant seem to run old stuff from the jailbreak days on the latest releases of KMEAW or Waninkoko CFW. Sorry I haven’t really been paying much attention to whats been happening in the scene lately.

If you want to package (and possibly sign) it yourself then everything you need is included. Its already compiled just not packaged.

Now on to the listing of notable changes:

The city is significantly larger. Its actually at a size now that I’d consider appropriate for an open world game.
The city is now an island.
The mini map has been greatly improved and now moves and rotates and shows your position.
Some buildings now have stairs connecting their top floor to the roof.
There are tons of billboards and other bits of what will be signage protruding from the buildings.
There are trash cans placed around the city.
The catacombs beneath the city have fewer walls (which results in more open areas) and now have added tunnels/doors connecting areas.
The number of collectibles has been increased from 500 or 1000.
The tiles that comprise the game world now each have their own unique textures.
You can now edit the world from within the game.
You can now save anywhere at any time.

Game saves from v0.2 will be disregarded. Its unfortunate but game saves will continue to be deprecated and disregarded for the near future. As the game drastically changes and improves the saves it uses change with it and it would involve a lot of work to enable to game to adapt old game saves. Its not really worth the amount of time involved
when the game is this early in development.

Windows controls:

Sorry I forgot to mention last time that on Windows all of the testing related controls have been moved to the number keys.

WASD or arrow keys – move
Mouse move – turn
Space – jump
1 – decrease the view range
2 – increase the view range
3 – turn textures on or off
4 – turn ghost mode on or off
5 – replace the tile in the grid space that you are standing in (lower its number)
6 – replace the tile in the grid space that you are standing in (raise its number)
7 – rotate the tile in the grid space that you are standing in
8 – save (unlike the game saving that occurs when you find a collectible this will also save changes made to the world grid)


Alternate links

The Untitled Project v0.2 and source – PS3 & Windows

Here is an update to The Untitled Project.

The world is slightly larger.
There are 500 somethings scattered around for you to collect.
The game now saves everything the first time you start it up and again any time that you find one of the collectibles.
It loads that save file when you return to the game.
Every building now has at minimum one door on the ground floor.
Every building now has an elevator.
There are now skywalks connecting even buildings that are immediately next to each other.
There is a mini map of the city (it doesn’t rotate or zoom or show your position on it or do anything like that yet).
There is a ghost mode added for testing purposes in which you can fly forward with collision detection and gravity turned off (press down to enable/disable it).

I think that is everything aside from some less noticeable tweaks (turning is faster for example and sewer manholes are slightly wider and I removed some unnecessary polygons from the walls).

Download the signed PS3 version
Alternate links

Download the unsigned PS3 version
Alternate links

Download the Windows version + Source Code
Alternate links

I would appreciate it if any other coders would be willing to take a look at why such bad things happen when when I don’t #ifdef out the stuff relating to loading ms3d (Milkshape 3D) files when compiling for PS3. It returns some messages about failed inlining which I’ve never encountered before and don’t know how to correct. I doesn’t help that didn’t write that loader myself (its from the MilkShape 3D Binary Model Viewer) so I’m not particularly familiar with how it works. I’ll give correcting it myself another try later.

If I end up needing to make my own 3d model loader from scratch (in addition to the one I already wrote and am currently using for Wavefront .obj files) does anybody have any recommendations for what format I should use? I need something that supports bone based animation. Just stick with ms3d? Or maybe smd?

The Untitled Project v0.1 and source – PS3 & Windows


I haven’t been posting as much lately but here is something new I’ve been working on. I know I start too many new things but new is interesting and I assure you that I will eventually be going back and updating That Other Space Shooter, Neo Race, Cubicle Shooter, Neo Tanks and all my other stuff. I’ve actually already made a few improvements to That Other Space Shooter and I’ll probably post that sometime soon.

The Untitled Project is (or will be) a sandbox (massive and open ended streaming city) science fiction (think cyberpunk not space opera) RPG.

The setting and a few other things are different but it is in a way a spiritual successor to what The world Drowns would have been. This time around though I’m just doing all the art assets myself.

Use the left analog stick to move
right analog stick to move
X to jump
left/right on the directional pad to turn on/off a test texture
up/downt on the directional pad to increase/decrease the draw distance

The demo will occasionally freeze when loading. I know why it does this and will be correcting it soon.

Download the signed PS3 version
Alternate links

Download the unsigned PS3 version
Alternate links

Download the Windows version + Source Code
Alternate links