Wii homebrew reuploads

You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.

1bit Invaders v2.1 for Wii.rar
Avoidance v1.1 for Wii.rar
Cascade Beneath v1.0 for Wii.rar
Cherophobe v1.0 for Wii.rar
Cubicle Shooter v0.3 for Wii.rar
Cylinder Dodge v1.0 for Wii.rar
Dance Clone v0.5 for Wii.rar
Dont Get Crushed v1.0 for Wii.rar
Elongated Reptile v0.1 for Wii.rar
Gambol v0.2 for Wii.rar
Goodbye World v1.1 for Wii.rar
Gravity Glide v1.2 for Wii.rar
Hero City v0.5 for Wii.rar
Hypno Blast v0.2 for Wii.rar
Maze Generator v1.1 for Wii.rar
Neo Tanks v0.2 for Wii.rar
Neo Trail v0.1 for Wii.rar
Pineapple Apocalypse RPG v1.1 for Wii.rar
Revolt Of The Binary Couriers v1.1 for Wii.rar
Sketch Fight v0.2 for Wii.rar
Slime Roll v0.2 for Wii.rar
Super Pixel Jumper v1.1 for Wii.rar
Swingball v1.1 for Wii.rar
Swingball2 v0.4 for Wii.rar
That Other Pong v2.1 for Wii.rar
The Catachthonic v0.9 for Wii.rar
The Jarred Mind3 v1.0 for Wii.rar
The Unmapped Forest v0.2 for Wii.rar
The Untitled Project v0.3 for Wii.rar
The VideoGame v0.2 for Wii.rar
They Do Not Die v1.0 for Wii.rar
They Do Not Die2 v0.7 for Wii.rar
Three Point O v1.1 for Wii.rar
Tick Tock Boat Race v1.0 for Wii.rar
Tick Tock Car Race v1.0 for Wii.rar
Tick Tock Tank Fight v1.0 for Wii.rar
Tick Tock Zombie Shooter v1.0 for Wii.rar
Time Frack 2D v0.1 for Wii.rar
Transitory Vectors v1.0 for Wii.rar
Two Point Five v1.1 for Wii.rar
UFO Racer v0.3 for Wii.rar
We Are Nowhere v0.2 for Wii.rar
Winters End v1.0 for Wii.rar

Tick Tock Car Race v1.0 – Wii

Here is the long overdue Wii port of my game Tick Tock Car Race. For anyone unfamiliar with it Tick Tock Car Race is a time based (you aren’t competing against anyone your goal is just to get as low a time as possible) racing game with destructible walls.

When navigating the menus you point with the wiimote and use the A button. But when actually playing the game you should hold the controller sideways like an NES controller. Use the 1 button to go in reverse, the 2 button to accelerate, the B button to use turbo (which will make you go even faster and allow you to smash through walls) and use the directional pad to turn left or right.

The camera zoom, camera rotation and the vignetting overlay are turned off by default now but if you want to activate them then you can still do so in the options menu. No matter what you do though there will however not be any tire tracks. Aside from that it is the exact same game as it was on PC.

Download the Wii version
Alternate links

SDLTutorials.com Car Contest Results

Its now official. Tick Tock Car Race came in first place in the SDLTutorials.com car contest. Yay! It was a really close poll. Tick Tock Car Race only surpassed Hover Rally by two votes and if it where not for the ten vote lead that they where both given for being submitted in time for the initial deadline then Brum Brum Rally would have had enough to win.

Tick Tock Car Race and source code – Windows

So here is what I put together for the SDLTutorials.com car contest. Its pre compiled for windows but includes the sorce code so you should be able to get it going on any other platform with SDL support. Its a bit of a mess but its functional and complete. Its looking like the deadline will likely be extended so I might go back and fix it up and add some better commenting.

Either way I’ll port it to Wii sooner or later. Probably later rather then sooner though. I want to do a quick port/remake of Don’t Get Crushed for PS3, then I want to get the demo for The Prophecy complete which I have been repeatedly intending to do and then delaying, finally I really want to finish some things in Cubicle Shooter and by the time I finally finish those three things I’ll probably have seen something shiny to spend a decade chasing. Yay procrastination.

The music used in the game is Tarmac by et_.

Download the Windows version and source code
Alternate links

To compete or not to compete– that is the question

Just prior to turning my focus to PS3 homebrew I was working on, among other things, a 2D racing game made with SDL. I was making it for the latest contest going on at sdltutorials.com.

It has some kinda cool stuff in it. There are destructible walls, a camera that rotates and zooms in real time (keep in mind that its a truly 2D game and doesn’t use OpenGL or in any way involve mapping things onto hardware accelerated polygons), sprite based text that isn’t mono space (a super simple thing but still something that I’ve never done before) and some old school style motion blur.

But now the contest is reaching its conclusion and I don’t know what I should do. I can definitely get the game done in time. Perhaps not with AI controller cars to compete against but definitely as a time trial style racing game. Except I’m having doubts about whether or not I should submit it.

The Pros:
I could potentially receive $20 USD in a pay pal account.
Once the game is finished I could easily and quickly port it over to Wii which I’ve been feeling bad about abandoning for PS3.

The Cons
Feeling like a jerk. I still consider myself to be a noob and I did even learn some things that I didn’t know yet from their recent post about Alpha-blending in SDL. But I have actually been making games for a while now (one person on psx-scene referred to me as being prolific in the Wii homebrew community which I found amusing largely because the term prolific doesn’t actually imply anything about quality) and I havent actually been following the tutorials at sdltutorials.com (most of what I’ve learned has been from trial and error and random pages found on google and only viewed once). It never actually says in the rules that you need to have learned this much from this site or that this must be one of if not the first game you’ve developed. But its implied or at the least I perceived it to be.