They Do Not Die 2 v0.9 – Wii

Here is an updated version of they Do Not Die 2 for Wii!

Nothing about the game itself should be any different.

But I’ve updated LibOGC for the first time in a long time. So the game is now compatible with new wiimotes and there are likely a ton of other fixed bugs.

I’ve also updated the home menu that I use. Now the right window in the main home menu supports links and the network button has been replaced with a back button that only appears when browsing pages.

If I remember correctly the last release of They Do Not Die 2 was before I had added any kind of network functionality to the home menu.

Links:
Download the Wii version from PlatonicRobot.com

They Do Not Die 2 v0.8 – Windows & Wii & PS3

Here is a small update for They Do Not Die 2 along with its first Windows release.

I’ve added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.

I’ve also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).

Windows controls:
WASD = Move
Mouse cursor = Aim
Right mouse button = Fire the rocket launcher
Left mouse button = Fire the machine gun
Left shift = Run
Space = Pause

Wii controls:
Analog stick = Move
Pointer = Aim
Left = Fire the rocket launcher
Down = Fire the machine gun
Right = Fire the shotgun
A = Run
B = Fire the machine gun
Plus = Pause
Minus = Pause

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause

Links:
Download the Windows version from PlatonicRobot.com
Download the Wii version from PlatonicRobot.com
Download the PS3 version from PlatonicRobot.com
Download the PS3 version from Brewology.com

P.S. You can vote for this in the monthly psx-scene contest!

PS3 homebrew source code + PSL1GHT

Here is an archive with the source code for the most recent PS3 versions of the following games.

Cascade Beneath
Cherophobe
Cylinder Dodge
Don’t Get Crushed
Elongated Reptile
Gambol
Goodbye World
Hero City
Maze Generator
Neo Tanks
Neo Trail
Sketch Fight
Slime Roll
Swingball 2
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
UFO Racer
We Are Nowhere
Winter’s End

The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.

Download it from PlatonicRobot.com

P.S. You can vote for this in the monthly psx-scene contest!

Wii homebrew reuploads

You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.

1bit Invaders v2.1 for Wii.rar
Avoidance v1.1 for Wii.rar
Cascade Beneath v1.0 for Wii.rar
Cherophobe v1.0 for Wii.rar
Cubicle Shooter v0.3 for Wii.rar
Cylinder Dodge v1.0 for Wii.rar
Dance Clone v0.5 for Wii.rar
Dont Get Crushed v1.0 for Wii.rar
Elongated Reptile v0.1 for Wii.rar
Gambol v0.2 for Wii.rar
Goodbye World v1.1 for Wii.rar
Gravity Glide v1.2 for Wii.rar
Hero City v0.5 for Wii.rar
Hypno Blast v0.2 for Wii.rar
Maze Generator v1.1 for Wii.rar
Neo Tanks v0.2 for Wii.rar
Neo Trail v0.1 for Wii.rar
Pineapple Apocalypse RPG v1.1 for Wii.rar
Revolt Of The Binary Couriers v1.1 for Wii.rar
Sketch Fight v0.2 for Wii.rar
Slime Roll v0.2 for Wii.rar
Super Pixel Jumper v1.1 for Wii.rar
Swingball v1.1 for Wii.rar
Swingball2 v0.4 for Wii.rar
That Other Pong v2.1 for Wii.rar
The Catachthonic v0.9 for Wii.rar
The Jarred Mind3 v1.0 for Wii.rar
The Unmapped Forest v0.2 for Wii.rar
The Untitled Project v0.3 for Wii.rar
The VideoGame v0.2 for Wii.rar
They Do Not Die v1.0 for Wii.rar
They Do Not Die2 v0.7 for Wii.rar
Three Point O v1.1 for Wii.rar
Tick Tock Boat Race v1.0 for Wii.rar
Tick Tock Car Race v1.0 for Wii.rar
Tick Tock Tank Fight v1.0 for Wii.rar
Tick Tock Zombie Shooter v1.0 for Wii.rar
Time Frack 2D v0.1 for Wii.rar
Transitory Vectors v1.0 for Wii.rar
Two Point Five v1.1 for Wii.rar
UFO Racer v0.3 for Wii.rar
We Are Nowhere v0.2 for Wii.rar
Winters End v1.0 for Wii.rar

They Do Not Die v0.7 – Wii

[youtube=http://www.youtube.com/watch?v=AGMAwez4Ozw&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.

This is a small update to They Do Not Die 2 for Wii. Now the menus are navigated by pointing and clicking (instead of using the directional pad).

Wii controls:
Analog stick = Move
Pointer = Aim
Left = Fire the rocket launcher
Down = Fire the machine gun
Right = Fire the shotgun
A = Run
B = Fire the machine gun
Plus = Pause
Minus = Pause

Links:
Download the Wii version

Source code and updates

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.

Cascade Beneath v1.1
Cherophobe v1.0
Cylinder Dodge v1.0
Dont Get Crushed v1.2
Gambol v0.2
Goodbye World v1.1
Hero City v0.5
Maze Generator v1.3
Neo Tanks v0.2
Sketch Fight v0.3
Slime Roll v0.3
Swingball 2 v0.4
The Unmapped Forest v0.3
They Do Not Die 2 v0.7
We Are Nowhere v0.2
Winters End v1.0

Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.

I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.

Source code and everything needed for compiling

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

I don’t remember by whom but I’m reasonably certain I’ve been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I’ve uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I’ve been using (and continue to use) for all of my recent PS3 homebrew. The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don’t Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

You can download it here.

How to use it (well running Ubuntu 32bit):

Just add the following text at the bottom of your bashrc file.

## Setup ps3toolchain environment
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/host/ppu/bin
export PATH=$PATH:$PS3DEV/host/spu/bin
## Setup PSL1GHT Environment
export PSL1GHT=$PS3DEV/psl1ght
export PATH=$PATH:$PSL1GHT/host/bin

Then open up the terminal and install the following libraries (some of these probably aren’t really necessary but some definitely are).

sudo apt-get install autoconf automake bison flex texinfo libncurses5-dev gcc g++ make wget libelf-dev
sudo apt-get install python2.6-dev python-dev zlib1g-dev libtool git-core libgmp3-dev libssl-dev pkg-config
sudo apt-get install libcloog-ppl-dev

Extract the contents of the above ps3dev.tgz archive to the /usr/local/ folder.

Then in the terminal just open the directory for one of the projects (such as They Do Not Die 2).

cd $PS3DEV/MyProjects/projects/TheyDoNotDie2

Finally enter this to compile it (Doing make clean first would probably also be a good idea).

make pkg

What I would like you to do:

Make something. There is an appalling lack of original games being made in the homebrew community and I implore you to take part in changing this.

Give credit when credit is due. Don’t just reskin one of the games or change a couple things and pretend that you have made something new.

EDIT: I’ve re uploaded it (the file was taken down). I’d also like to also take this moment to point out that if you go here you can get the source code for more recent builds of my PS3 stuff along with a bunch of games that aren’t even included here.

They Do Not Die 2 v0.6 – PS3 & Wii

[youtube=http://www.youtube.com/watch?v=oxQ05wLfbq8&feature=player_embedded]
Video provided by Cid2Mizard from NintendoMax.

Here is another updated version of They Do Not Die 2. Not a lot has changed but there is now a Wii version. Yeah I just realized that the text in the Wii versions dashboard says this is v0.5 so just ignore that…

Notable changes:
Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
You can now play with up to four people (it was previously limited to two).
The position and size of the health and energy bars during multiplayer has changed.
There are now four different kinds of wooden crates (the differences are only cosmetic).
Menu text is larger and the title looks better.
Game saving and loading is even faster.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause

Wii controls:
Analog stick = Move
Pointer = Aim
Left = Fire the rocket launcher
Down = Fire the machine gun
Right = Fire the shotgun
A = Run
B = Fire the machine gun
Plus = Pause
Minus = Pause

Links:
Download the PS3 version
Download the Wii version

They Do Not Die 2 v0.5 – PS3

Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time). If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
The shotgun is more powerful.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
X = Select something in the menu

Links:
Download the PS3 version

They Do Not Die 2 v0.4 – PS3

[youtube=http://www.youtube.com/watch?feature=player_embedded&v=f_LOe3-2HaA]

Video provided by Manster.
You can find a screenshot here.

Here is another update to They Do Not Die 2.

Notable changes:
Your health and energy are now displayed with progress bars instead of text.
There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
A shotgun has been added.
running uses more energy.
Game saves are slightly smaller (although it is still fairly slow to create and load them).

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
X = Select something in the menu

Links:
Download the PS3 version