They Do Not Die 2 v0.3 – PS3

Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:
You can save the game at any time and obviously also load that save.
The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
In addition to your gun you now have a rocket launcher.
Rockets explode when they are shot, hit a person or hit a wall.
Explosions destroy walls, push people back and hurt people.
You can now run which consumes energy.
Shooting momentarily prevents energy from regenerating.
If you try to consume energy when you have none left then you will instead lose health.
The speed that your health regenerates at directly correlates to how much energy you have.
The screen (specifically the edges of it) turn red when you are low on health.
The world is more densely populated.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Shoot the rocket launcher
R1 = Shoot the gun
L3 = Run
Select = Save
Start = Load

Download the PS3 version

They Do Not Die 2 v0.2 – PS3

Video provided by Manster.
You can find a screenshot here.

Here is an update to They Do Not Die 2. I still haven’t decided on a subtitle so if you have a suggestion then let me know.

What has changed:
The walls are solid.
The world is darker.
The zombies can hurt you and the other survivors.
When survivors die they turn into zombies.
On screen text shows how much health you have and how many zombies you have killed.
When you are hurt the camera zooms in.
When you die the game restarts (complete with a reset kill count and a newly generated city).
If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
There are more zombies.
Everyone moves faster.
Buildings are now occasionally subdivided into multiple rooms.
The game pauses when the XMB is up.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
R1 = Shoot

Download the PS3 version

They Do Not Die 2 v0.1 – PS3

So I’m making a sequel to my top down zombie shooter They Do Not Die. it is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.

This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.

One thing that I have working already that I’m really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.

There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.

You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.

I’ll be alternating between working on this and The Unmapped Forest.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
R1 = Shoot

Download the PS3 version

I want to give the game a subtitle but I haven’t decided what it should be yet. Anyone who suggests a name that I use will win something. The prize is also undecided. You will probably get an NPC named after you or your name somewhere in the credits.