Sneak Peeks

I haven’t posted anything new in AGES. So I thought I’d give you a preview of a few of the things I have been messing around with.

a new Hero City game

herocity3

a 2d platformer (with pixel art by my amazing fiancee)

alicebitland

a visually simplified No Man’s Sky esque space exploration shooter complete with Mario Galaxy style physics that will let you run around the surface of the small procedurally generated planets

thatotherspaceshooter

and even a comic book reader

comicreader

They Do Not Die 2 v0.8 – Windows & Wii & PS3

Here is a small update for They Do Not Die 2 along with its first Windows release.

I’ve added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.

I’ve also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).

Windows controls:
WASD = Move
Mouse cursor = Aim
Right mouse button = Fire the rocket launcher
Left mouse button = Fire the machine gun
Left shift = Run
Space = Pause

Wii controls:
Analog stick = Move
Pointer = Aim
Left = Fire the rocket launcher
Down = Fire the machine gun
Right = Fire the shotgun
A = Run
B = Fire the machine gun
Plus = Pause
Minus = Pause

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause

Links:
Download the Windows version from PlatonicRobot.com
Download the Wii version from PlatonicRobot.com
Download the PS3 version from PlatonicRobot.com
Download the PS3 version from Brewology.com

P.S. You can vote for this in the monthly psx-scene contest!

The Catachthonic v0.9 – Wii & Windows

Remember that thing I was making (Something/TempName/TheClosedSystem)? It was 3D, had third and first person view modes and an editable environment? Well I have decided the final title will be The Catachthonic.

I’ve added some more things you can do. You can go into slow motion now. You can also spawn enemies that look just like you and follow you around.

I’ve added dirt above you (I’ve decided that the game will take place underground but for performance reasons I may actually remove this later or make it an optional cosmetic thing exclusive to the Windows version).

There are more things you can enable or disable now in the Windows version by editing the settings.ini file.

I’m pretty sure there are other things but I’m not sure what was done before and what was done after the previous release.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = Change view

Wii controls:
Analog stick = Move
IR pointer = Aim
C = Jump
B = Action
Left and Right = Change action
A = Change view

Links:
Download the Windows version
Download the Wii version

Neo Race v0.3 – Windows

This is a new build of Neo Race (one of the first few games I made for PS3) for Windows. A lot has been rewritten but nothing much has been changed. It will most likely finally be getting a Wii port sometime soon. I might even begin updating it again for PS3 but that’s less likely.

Windows controls:
A and D = Turn
Space = Accelerate
Enter = return to the main menu

Windows controls (in the editor):
WASD = Move
QE = Move up or down
Space = Add a track point
P = Remove a track point
Up = Remove all track points
Z = Reload track
X = Save track
Enter = return to the main menu

Yeah I know those controls are totally random. A lot will be changed the next time I update it.

Links:
Download the Windows version

Something v0.000003 – Wii & Windows

Here is yet another update to that still nameless thing I’ve been posting for roughly a week now. There are a lot of small changes. Blocks are solid now even when falling, the way legs rotate has improved, now you aim where the cursor is pointing instead of where the center of the screen is pointing, I removed the spheres that followed you, there are more things you can change by editing the settings file, etc. Mostly it’s just polish and optimization.

There is also a Wii version now.

I think I’ve figured out now what I’m actually going to make this game into.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = Change view

Wii controls:
Analog stick = Move
IR pointer = Aim
C = Jump
B = Action
Left and Right = Change action
A = Change view

Links:
Download the Windows version
Download the Wii version

Time Frack Reupload

This is something that I actually made and posted ages ago. But the link has since died so I figured I would re upload it. Replaying it now it’s actually a lot less impressive then I remember it being.

I’ve included every version of it along with source code. There is also an early build of a sequel (that I had completely forgotten about) which seems to effectively be the same game in a larger environment and was apparently planned to be titled Time Frack: Paradox. Both where made with DarkGDK.

For a brief instant I was considering adding time controls to that still nameless thing that I have been working on and posting about for the last week and making that into the new Time Frack. That is actually why I dug this up. But I’ve decided against it.

Links:
Download

Something v0.000002 – Windows

Here is an update of that thing I posted a few days ago. Now the world loops infinitely, blocks are subjected to gravity, there are spheres that follow you around and there are a handful of other additions and changes.

I’m not going to post it yet because it’s far from being playable but I’ve started a Wii port. I wasn’t really making this with Wii in mind and the performance is pretty terrible but it’s better then I expected.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = First person view

Links:
Download the Windows version

Something v0.000001 – Windows

[youtube=http://www.youtube.com/watch?v=voIPwr_HR3o]

Here is something random, small and hardly functional that I’ve been toying with. It bares little resemblance to what I had originally set out to make but does feature a few things that I’m fond of.

It’s a 3D third person platformer with the ability to switch to a first person view. Along with walking and jumping around you can also raise and lower the ground, place and remove solid blocks, shoot spheres that stick to the walls and swing from anything. The player character’s animation is procedural but also incredibly incomplete and flawed. There is animated water.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = First person view

Links:
Download the Windows version

Swingball 2 v0.3 – PS3 & Wii & Windows

[youtube=http://www.youtube.com/watch?v=-xMbwAQaCKI]

Another update to Swingball 2. If you make something cool with the level editor then don’t hesitate to post it in the comments.

Notable changes:
Added a level editor.
You now have a score which is displayed at the top of the screen and decreases as time passes.
If you score reaches zero then you lose.
Your score increases when you collect the white orbs.
High scores are automatically saved and displayed in the level selection screen.
The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
The “automatic win” level has been made more elaborate.
I added 10 place holder levels for you to edit (you can edit levels but you can’t create new ones from within the game yet).

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing
Directional pad (in editor) = change placeable object
R1 (in editor) = place an object

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Swing
Q and E (in editor) = change placeable object
Left mouse button (in editor) = place an object

Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing
Directional pad (in editor) = change placeable object
A (in editor) = place an object

Links:
Download the PS3 version
Download the Windows version
Download the Wii version

Swingball 2 v0.2 – PS3 & Windows

Here is an update to Swingball 2.

There is no Wii version this time but it is available for Windows now and I’ll probably have a Wii version posted soon or at the least there will definitely be one with the next update.

The built in level editor still isn’t done yet but if you want to try and make your own level you can easily do so by opening one of the pre existing level files with a text editor (all of the current levels where built using nothing but Notepad++). If you make something nice then post it.

Notable changes:
Added a level selection screen.
Added several new simple levels.
Added a blue motion trail behind the player and an explosion effect when you collect the white balls.
Changed the way movement and jumping works when the direction of gravity has changed.
Lots of other minor changes to movement speeds.
Aiming controls have been completely redone for PS3.
Made the camera move slightly in the direction you are aiming.
Added a proper (though likely only temporary) graphic for the aiming reticule.
Removed the in game on screen title text.
Reaching the end of a level (or dieing) will send you back to the level selection screen.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Swing

Links:
Download the PS3 version
Download the Windows version