They Do Not Die v1.0 – Wii & Windows

It seems like I’ve been making this game forever. I’ve restarted making it completely from scratch on at least two occasions and I have certainly learned a lot in the process. But now more then ever I’m considering myself done with it. You shouldn’t expect any further updates. Here is version 1.0 of They Do Not Die.

What has changed:
You can now save your game.
You can obviously also load that game save and continue playing from where you left off.
Running consumes less energy.
shooting now consumes energy (just enough to stop it from regenerating).
Health regenerates at half speed when you aren’t full on energy.
I’ve removed the on screen frame rate counter.
The music no longer plays improperly slow in the Wii version.
The performance has improved in the Windows version.

Wii controls:
Nunchuck analog stick = Move
A button = Run
B button = Shoot

Windows controls:
WASD or arrow keys = Move
Shift = Run
Left mouse button = Shoot

Extra credits:
The background music is as always by RekcahDam.

Links:
Download the Wii version
Download the Windows version

Other notes:
I had planned to include user submitted levels. But with only one entry so far I’ve decided against it. If you want to play that one level then you can find it here. It is titled Zombie Death Maze and was made by Mr. Reaper.

You can also find Mr. Reaper’s reskin for the game here.

Cubicle Shooter v0.2 – Wii & Windows

[youtube=http://www.youtube.com/watch?v=0Bu16wXq-ZQ&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot here.

I haven’t been very active lately. But I have done a bit of work on updating Cubicle Shooter.

What has changed:
You can now shoot and hurt the people. They get pushed back when shot.
When the people get too close to you they push you and hurt you.
Both you and the other people bleed when hurt and the blood paints the ground and walls.
Your health regenerates (up to one hundred) but if it ever drops to zero then the game will reset.
There is a scoring system which rewards you with 25 points every time you shoot one of the people and an additional 100 when you kill one of them (they die after four hits).
You can now save the game and load a previously saved game. Saving and loading is extremely slow on Wii.
You are taller now but can crouch back down. Just like in the PS3 version you will automatically crouch if you don’t have enough room to stand.
There have been changes to the controls.
There have been some bug fixes.

Wii controls:
Nunchuck analog stick = Move
A button = Stop turning
B button = Shoot
C button = Jump
Z button = Crouch
– button = Load
+ button = Save

Windows controls:
WASD = Move
Right mouse button = Stop turning
Left mouse button = Shoot
Space = Jump
Left Ctrl = Crouch
Q = Load
E = Save

Extra credits:
The newly added background music is a song called Homeless and was created by Julien Lussiez.

Links:
Download the Wii version
Download the Windows version

The Untitled Project v0.3 – Wii & Windows

Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.

The PC version has some things that are still missing from the Wii version. Most noticeably it has a minimap. The game world is larger and the islands shape is randomized (it is consistently square on Wii). The PC version also has several in game controls assigned to the number keys that exist only for testing purposes.

Download the Wii version
Download the Windows version

Against my better judgement (this never works out well) I have decided to try and involve other people in making the game. Specifically I’m looking for someone to set the texture coordinates for the models used in the environment. Go here if you are interested in helping.

Cubicle Shooter v0.1 – Wii & Windows

I had intended to get more done before posting it but I’ve been very lazy lately so anyways here is the first demo of Cubicle Shooter for Wii.

Cubicle Shooter is a first person shooter with a focus on highly destructible environments.

It is very incomplete and is really just a tech demo right now. My plans for it are essentially the same as what I was planning for the original PS3 version but it is more of a remake then a port. Everything is being completely re written. There is also now a PC version.

Use the nunchuck analog stick to move, the wiimote cursor to turn, the A button to jump and the B button to shoot.

Download the Wii version
Download the Windows version

Hero City v0.3 – Wii & Windows

Here is yet another small update to Hero City. The game is still incomplete but with the deadline being today it is unlikely that I will be making another update in time for the competition. I’m going to take a break from it for now but I think I’ll come back and finish it eventually.

I’ve added a simple skybox. Fixed up some things and improved performance a bit from the last version. The colors of the buildings are now randomized. The hero now has a cape and has been re textured to resemble the NintendoMax mascot. Flying and running have been moved to the Z button. Now you use energy (which automatically regenerates) when flying or running. You can now punch with the C and B buttons although you still cant actually harm the enemies.

Download the Wii version
Download the Windows version

Cylinder Dodge v1.0 – Wii & Windows

[youtube=http://www.youtube.com/watch?v=LdKRhrXvloY&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot here.

Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.

This game is done and I have no plans to update it. But I’ll probably post something more about it and how I feel about it later. Its gotten me in a good mood. I’ve decided to enter it along with Hero City in the NintendoMax Wii Dev Competition. Although I don’t expect either of them to have any chance of winning (each for very different reasons)

The music used in this game is Walk of Game by Scattle.

Download the Wii version
Download the Windows version

Cherophobe v1.0 – Wii & Windows

[youtube=http://www.youtube.com/watch?v=mPawiUOR-fg&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot here.

Here is an update to Cherophobe.

I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc).
The controller now vibrates when you are being injured.
I’ve also added background music.

The music used in this game is Melancoly by Grace Valhalla.

Like its DS version I don’t intend to be releasing any more updates for it before the end of the competition unless someone finds a significant bug that needs fixing. I’m planning to spend the remaining days trying to finish Hero City.

Download the Wii version
Download the Windows version

Cherophobe v0.9 – Wii & Windows

[youtube=http://www.youtube.com/watch?v=7j_zenToigI&feature=player_embedded]

Video provided by Cid2Mizard from NintendoMax.
You can find a screenshot of the game here.

I seem to remember reading that it would be acceptable to submit the same game to both competitions but I thought it would be nice to make something unique for each. So here is a first draft of my entry to the Wii section of the GBAtemp Homebrew Bounty.

Cherophobe is an FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved). Your health drains away when a smiley face is too close to you and when you run out of health the game restarts. Scattered around the environment are health packs which will raise your health. There are also boxes containing addition ammo. Like the smiley faces the health packs and ammunition will infinity re spawn but always in random places that are out of view so you will need to continue wandering around the map to find them.

Use the nunchuck analog stick to move, the wiimote pointer to turn and press or hold the B button to shoot.

and yes it was very much inspired by my first game.

Download the Wii version
Download the Windows version

Hero City v0.1 – Wii & Windows

Oh procrastination, why must you constantly slow my progress?

I started making this game ages ago but I haven’t been working on it as much as I could have. I haven’t really been doing much of anything lately. But with less then two weeks remaining before the Nintendomax Wii Dev Compo 2011 deadline I’ve begun working on it again. Its not yet really a game but I’m still hopeful that I will be able to finish it in time.

In Hero City you play as a superhero and fly around fighting monsters.

Use the nunchuck analog stick to move.
Use the wiimote pointer to turn.
Use the A button to jump, fly and run.

I’ll probably be changing the controls later and moving flying/running to their own button or buttons. There is a lot that will be changed as the game becomes more complete.

Download the Wii version
Download the Windows version

Tick Tock Moddable v0.4 – Windows

Here is a another small update to Tick Tock Moddable.

I added a simple menu that you can use to choose what mod you want to load. I also added a Wii style pause menu. That pause menu doesn’t really scale properly yet for different resolution but its still usable even you aren’t running the game at 640×480.

Now you can enter and exit any object in the game world. Really this should be limited to vehicles but for the time being you can also enter crates and even the blasts in the 1bit Invaders mod. I like the idea of being able to hide (even if its not really hiding yet since the zombies still always know you are there) in the crates in They Do Not Die so I’m actually considering leaving it enabled for them. The controls and more noticeably the collision detection isn’t correct yet with vehicles. But I assure you that it will later work more like it does in Tick Tock Car Race.

I added a port/mod of UFO Racers. Its even less playable then the other mods but its something that will be improved upon over time.

I fixed the problem with non power of two resolutions with OpenGL but for reasons that I’m not going to bother getting into now I’ve disabled OpenGL support for now (turning it on in the settings.ini file won’t do anything). It will be brought back later.

Now the game can optionally (its on by default) remember what the floor looks like regardless of how far you travel (with it turned off things like blood and corpses disappear when you get too far away from them).

Displaying the frame rate is optional now (its also on by default).

If you are only going to play one I still recommend you play the They Do Not Die mod.

Download the Windows version